
Fallout: Factions - Crew Folio
Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants-all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.
The Fallout: Factions Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.
This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.
- Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions Core Rulebook.
- Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
- Updated versions of the Disciples, Operators, and Pack crews from the 'Battle for Nuka-World' Starter Set.
- Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
- Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
- A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators' William Black, and the Disciples' Dixie.
The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.
Original: $34.18
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Description
Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants-all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.
The Fallout: Factions Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.
This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.
- Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions Core Rulebook.
- Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
- Updated versions of the Disciples, Operators, and Pack crews from the 'Battle for Nuka-World' Starter Set.
- Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
- Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
- A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators' William Black, and the Disciples' Dixie.
The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.












