


The Quacks of Quedlinburg - The Herb Witches
The Herb Witches is the first big expansion for the phenomenon hit, The Quacks of Quedlinburg. Wolfgang Warsch exploded onto the scene with 'Quacks': blending bag-building and push-your-luck. And, on the topic of exploding, the aim is to build an amazing potion using your bag's ingredients, before it blows up... So what do The Herb Witches bring to the table? There's four key items that offer ways to mix the game up. For starters there's the witches, themselves. These are a set of new characters, all whom have a coin cost (bronze, silver and gold). Players can visit the corresponding witch and pay the cost to trigger that ability, once per game. Some allow you to shop for double the value of your potion's worth. Others grant points according to how many unique colour ingredients you pulled this round. There's a new ingredient available to buy - Locoweed. The ability it provides is that it mimics the action of the previously pulled ingredient. It can an unpredictable catalyst! (Both good, and bad...) Also in the box are new ingredient books for all the original ingredient types. There was already a lot of possibilities for variety in the base game. Now The Herb Witches allows for yet more modular options. You can tweak things from game-to-game to ensure it feels different every time! Last of all, there are a complete set of black player pieces, meaning that a fifth player can join in the fun. Seeing as much of the gameplay of The Quacks of Quedlinburg occurs in a simultaneous fashion, there's no worry about scaling for player count. The game works in equal brilliant fashion, making this another win for Schmidt Spiele. It goes without saying though, that The Herb Witches is of course an expansion. You'll need a copy of the base game - The Quacks of Quedlinburg - to play this. Player Count: 1-5 players Time: 45 minutes Age: 10+
Original: $25.03
-65%$25.03
$8.76Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
The Herb Witches is the first big expansion for the phenomenon hit, The Quacks of Quedlinburg. Wolfgang Warsch exploded onto the scene with 'Quacks': blending bag-building and push-your-luck. And, on the topic of exploding, the aim is to build an amazing potion using your bag's ingredients, before it blows up... So what do The Herb Witches bring to the table? There's four key items that offer ways to mix the game up. For starters there's the witches, themselves. These are a set of new characters, all whom have a coin cost (bronze, silver and gold). Players can visit the corresponding witch and pay the cost to trigger that ability, once per game. Some allow you to shop for double the value of your potion's worth. Others grant points according to how many unique colour ingredients you pulled this round. There's a new ingredient available to buy - Locoweed. The ability it provides is that it mimics the action of the previously pulled ingredient. It can an unpredictable catalyst! (Both good, and bad...) Also in the box are new ingredient books for all the original ingredient types. There was already a lot of possibilities for variety in the base game. Now The Herb Witches allows for yet more modular options. You can tweak things from game-to-game to ensure it feels different every time! Last of all, there are a complete set of black player pieces, meaning that a fifth player can join in the fun. Seeing as much of the gameplay of The Quacks of Quedlinburg occurs in a simultaneous fashion, there's no worry about scaling for player count. The game works in equal brilliant fashion, making this another win for Schmidt Spiele. It goes without saying though, that The Herb Witches is of course an expansion. You'll need a copy of the base game - The Quacks of Quedlinburg - to play this. Player Count: 1-5 players Time: 45 minutes Age: 10+












